Muting at level 2, causes falling asleep at level 4, and can be used through gear at level 5. Mesmerize should get bonuses for how ranked up it is. Ventrue should not be able to do this, and all Clans (Except Nosferatu/Malkavian) should lose Humanity by doing so. Code to feed off of simplemobs should be replaced with just feeding off of rats (It's currently broken anyways thanks to TG). We should add more abilities to purchase, being able to buy powers is a good thing for a Bloodsucker, as it gives more paths they can take rather than get the "must-haves" as soon as possible and the rest are just "extra". ~~Purchasing Humanity with Blood Rank~~ Feeding off of a rat while not Nosferatu/Malkavian. The more humanity you lose, the easier you should be to fall into a Frenzy, and the more Burn damage you should take while inside of one. Humanity should be added to encourage Bloodsuckers away from killing. While deconverting turns them back into a Human, and as they keep their memories, it would be going against the Masquerade to encourage, a lore-safe solution would be to allow Bloodsuckers to **steal** Vassals from Bloodsuckers who break the Masquerade. The Vassals of a Bloodsucker who has broken Masquerade COULD be round removed by Bloodsucking peers, but there should have a preferable alternative to it. As Malkavians have voices in their heads, they should be openly hunting the Masquerade breakers. **Openly friendly Bloodsucker should have consequences by fellow Bloodsuckers, as they violate the Masquerade in doing so.**īloodsuckers who violate the Masquerade too many times should be valid to all Bloodsuckers, this cannot be reverted, and it should be obvious that they have broken the Masquerade. We shouldn't necessarily force Bloodsuckers into the same playstyle, so Clans are a way we can give them the chance to decide what they want.īloodsuckers should be afraid of revealing themselves, and should fear being in turn revelead by the Curator. If they want to be making a nice base they want to be chained to, they should feel free. Make powers use balloon alerts so they can more easily see if/why a Power failed.īloodsuckers should be able to decide what their gimmick for that round should be. Give a verb in game to allow them to read up on how Powers level up throughout the round Add Bloodsucker antagonist tips, giving the bare basics of how to survive, and linking to the wiki page in case they need it While I do think the wiki page is very important for people to be able to play Bloodsuckers to its full potential, I wish to add more things in game to make learning the antagonist without the use of the wiki page, somewhat reliable. **It is very important that the Wiki page stays as up-to-date on Bloodsuckers as possible**. We wish to stick to the source material (White Wolf's version of Vampire: The Masquerade) as much as possible, things that people generally don't know should be briefly explained to players (Example: Clans) in game or Wiki page. There are no plans to port this upstream, as it will mean we lose the ability to change what we want about the antagonist without using GBP and requiring TG Maintainer approval. Alex rolls Dexterity + Melee and gets four successes and Brad rolls Composure + Firearms and gets 3.This page is for the NEW Bloodsuckers (Meaning the version of Bloodsuckers on the new repository page - ) Now does that mean that they both apply the weapon damage to their health track?Ĭase 3: Let's say that Alex is charging Brad with a bat instead whilst Brad is shooting at him. Not sure how damage is applied but i am assuming there is an equipment page in the book since i see one on the gm screen that i apply either by rolling damage or applying a straight up number to an appropriate track.Ĭase 2: Alex and Brad both make the roll (using the same weapon or attack) and both get a tie. A tie results in both parties inflicting damage on the other with a win margin of one.Ĭase 1: Alex and Brad are shooting at each other and both are rolling Composure + Firearms. In this case, the actions of both parties are merged into a single conflict roll. If both participants are able to cause harm to their opponent, the conflict is two-sided, with both sides counting as attackers.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |